ai-agent-book 精选快照(<2MB 代码与文档,来自 github.com/bojieli/ai-agent-book)
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This commit is contained in:
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import sys
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from pathlib import Path
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PROJECT_ROOT = Path(__file__).resolve().parents[1]
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if str(PROJECT_ROOT) not in sys.path:
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sys.path.insert(0, str(PROJECT_ROOT))
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@@ -0,0 +1,182 @@
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#!/usr/bin/env python3
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"""
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Manual check to verify Q-learning can learn the simplified game.
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"""
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import sys
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import argparse
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from pathlib import Path
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import numpy as np
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PROJECT_ROOT = Path(__file__).resolve().parents[2]
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if str(PROJECT_ROOT) not in sys.path:
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sys.path.insert(0, str(PROJECT_ROOT))
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from game_environment import TreasureHuntGame
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from rl_agent import QLearningAgent
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def run_rl_learning_check(stochastic=False, episodes=None):
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"""Test that Q-learning can learn the game.
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Args:
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stochastic: If True, use stochastic environment
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episodes: List of episode counts to test (default: various counts)
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"""
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env_type = "STOCHASTIC" if stochastic else "DETERMINISTIC"
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print(f"Testing Q-Learning on simplified game ({env_type} environment)...")
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print("="*50)
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# Show game rules
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game = TreasureHuntGame(stochastic=stochastic)
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print(game.get_hidden_rules())
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if stochastic:
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print("\n⚠️ Stochastic Mode Active:")
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print(" - Random reward variations")
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print(" - 3% chance of action failure")
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print(" - 10% critical hit / 5% miss chance in combat")
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print(" - 10% crafting failure chance")
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print("\n" + "="*50)
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# Initialize agent
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agent = QLearningAgent(
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learning_rate=0.2,
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discount_factor=0.99,
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epsilon=1.0,
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epsilon_decay=0.9997, # Slower decay for exploration
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epsilon_min=0.1
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)
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# Train for different episode counts
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if episodes:
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episode_counts = episodes
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else:
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episode_counts = [100, 500, 1000, 2000, 5000, 10000]
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for num_episodes in episode_counts:
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print(f"\nTraining for {num_episodes} episodes...")
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# Reset agent
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agent = QLearningAgent(
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learning_rate=0.2,
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discount_factor=0.99,
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epsilon=1.0,
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epsilon_decay=0.9997,
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epsilon_min=0.1
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)
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# Train
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game = TreasureHuntGame(stochastic=stochastic)
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victories = 0
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recent_rewards = []
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for episode in range(num_episodes):
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game.reset()
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total_reward = 0
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while not game.game_over:
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state_hash = agent._get_state_hash(game)
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action = agent.choose_action(game, training=True)
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feedback, reward, done = game.execute_action(action)
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next_state_hash = agent._get_state_hash(game)
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next_actions = game.get_available_actions() if not done else []
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agent.update_q_value(
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state_hash, action, reward,
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next_state_hash, next_actions, done
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)
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total_reward += reward
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# Decay epsilon
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agent.epsilon = max(agent.epsilon_min, agent.epsilon * agent.epsilon_decay)
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recent_rewards.append(total_reward)
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if game.victory:
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victories += 1
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# Print progress
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progress_every = max(1, num_episodes // 10)
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if (episode + 1) % progress_every == 0:
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recent_wins = sum(1 for r in recent_rewards[-100:] if r > 50)
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avg_reward = np.mean(recent_rewards[-100:]) if recent_rewards else 0
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print(f" Episode {episode+1}: Recent wins={recent_wins}/100, "
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f"Avg reward={avg_reward:.1f}, Epsilon={agent.epsilon:.3f}")
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# Evaluate
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print(f"\nEvaluating after {num_episodes} episodes...")
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eval_victories = 0
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eval_rewards = []
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for _ in range(100):
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game.reset()
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total_reward = 0
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# Set epsilon to 0 for evaluation
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old_epsilon = agent.epsilon
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agent.epsilon = 0
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while not game.game_over:
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action = agent.choose_action(game, training=False)
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feedback, reward, done = game.execute_action(action)
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total_reward += reward
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agent.epsilon = old_epsilon
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eval_rewards.append(total_reward)
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if game.victory:
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eval_victories += 1
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print(f" Evaluation: {eval_victories}/100 victories")
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print(f" Average reward: {np.mean(eval_rewards):.2f}")
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print(f" Q-table size: {len(agent.q_table)} states")
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# Show a sample successful trajectory if we have victories
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if eval_victories > 0:
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print("\n Sample successful trajectory:")
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game.reset()
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agent.epsilon = 0
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steps = []
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while not game.game_over:
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action = agent.choose_action(game, training=False)
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steps.append(f" {len(steps)+1}. {action}")
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feedback, reward, done = game.execute_action(action)
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if game.victory:
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steps.append(f" → Victory! Total moves: {game.moves}")
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break
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if len(steps) <= 20: # Only show if reasonable length
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print("\n".join(steps[:15])) # Show first 15 steps
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if __name__ == "__main__":
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parser = argparse.ArgumentParser(description="Test Q-learning agent on the treasure hunt game")
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parser.add_argument(
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'--stochastic',
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action='store_true',
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help='Use stochastic environment (adds randomness to rewards and actions)'
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)
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parser.add_argument(
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'--deterministic',
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action='store_true',
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help='Use deterministic environment (default)'
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)
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parser.add_argument(
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'--episodes',
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type=int,
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nargs='+',
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help='Episode counts to test (e.g., --episodes 1000 5000 10000)'
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)
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args = parser.parse_args()
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# Handle environment mode
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if args.deterministic and args.stochastic:
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print("Error: Cannot specify both --deterministic and --stochastic")
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sys.exit(1)
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stochastic = args.stochastic # Default is False (deterministic)
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run_rl_learning_check(stochastic=stochastic, episodes=args.episodes)
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@@ -0,0 +1,167 @@
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#!/usr/bin/env python3
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"""
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Basic test to verify all components work correctly.
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"""
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import sys
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from pathlib import Path
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PROJECT_ROOT = Path(__file__).resolve().parents[1]
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if str(PROJECT_ROOT) not in sys.path:
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sys.path.insert(0, str(PROJECT_ROOT))
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def test_game_environment():
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"""Test that the game environment works."""
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print("Testing game environment...")
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from game_environment import TreasureHuntGame
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game = TreasureHuntGame(seed=42)
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# Test initial state
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state = game.get_state_description()
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assert "entrance" in state.lower()
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print(" ✓ Game initialization works")
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# Test actions
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actions = game.get_available_actions()
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assert len(actions) > 0
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print(" ✓ Actions generation works")
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# Test action execution
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feedback, reward, done = game.execute_action("look around")
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assert isinstance(feedback, str)
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assert isinstance(reward, float)
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assert isinstance(done, bool)
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print(" ✓ Action execution works")
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# Test reset
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game.reset()
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assert game.moves == 0
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print(" ✓ Game reset works")
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print("✅ Game environment tests passed!\n")
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def test_rl_agent():
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"""Test that the RL agent works."""
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print("Testing RL agent...")
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from game_environment import TreasureHuntGame
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from rl_agent import QLearningAgent
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game = TreasureHuntGame(seed=42)
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agent = QLearningAgent()
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# Test action selection
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action = agent.choose_action(game, training=True)
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assert isinstance(action, str)
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print(" ✓ Action selection works")
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# Test Q-value update
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state = agent._get_state_hash(game)
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feedback, reward, done = game.execute_action(action)
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next_state = agent._get_state_hash(game)
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next_actions = game.get_available_actions()
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agent.update_q_value(state, action, reward, next_state, next_actions, done)
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print(" ✓ Q-value update works")
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# Test training (just 10 episodes for speed)
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results = agent.train(num_episodes=10, verbose=False)
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assert "total_episodes" in results
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print(" ✓ Training works")
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print("✅ RL agent tests passed!\n")
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def test_llm_agent():
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"""Test that the LLM agent works (without API calls)."""
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print("Testing LLM agent structure...")
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from game_environment import TreasureHuntGame
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from llm_agent import LLMAgent, GameExperience
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# Test experience storage
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exp = GameExperience(
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state_description="test state",
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action="test action",
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feedback="test feedback",
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reward=1.0,
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success=True
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)
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assert exp.action == "test action"
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print(" ✓ Experience dataclass works")
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# Test context building (without API)
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try:
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# This will fail without API key, but we can test the structure
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agent = LLMAgent(api_key="dummy-key-for-testing")
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game = TreasureHuntGame()
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state = game.get_state_description()
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actions = game.get_available_actions()
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context = agent._build_context(state, actions)
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assert "treasure hunt" in context.lower()
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print(" ✓ Context building works")
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# Test experience update
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agent.update_experience(state, "test action", "test feedback", 1.0)
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assert len(agent.experiences) == 1
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print(" ✓ Experience storage works")
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except ValueError as e:
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if "MOONSHOT_API_KEY" in str(e):
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print(" ⚠ LLM agent requires API key for full testing")
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else:
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raise
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print("✅ LLM agent structure tests passed!\n")
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def test_experiment_runner():
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"""Test that the experiment runner works."""
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print("Testing experiment runner...")
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from experiment import ExperimentRunner
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runner = ExperimentRunner(results_dir="test_results")
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assert runner.results_dir.exists()
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print(" ✓ Experiment runner initialization works")
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# Clean up test directory
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import shutil
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if runner.results_dir.exists():
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shutil.rmtree(runner.results_dir)
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print("✅ Experiment runner tests passed!\n")
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def main():
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"""Run all tests."""
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print("\n" + "="*60)
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print("RUNNING BASIC TESTS")
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print("="*60 + "\n")
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try:
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test_game_environment()
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test_rl_agent()
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test_llm_agent()
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test_experiment_runner()
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print("="*60)
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print("ALL TESTS PASSED! ✅")
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print("="*60)
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print("\nThe experiment is ready to run.")
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print("To run the full experiment: python experiment.py")
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print("To play interactively: python demo.py")
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except Exception as e:
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print(f"\n❌ Test failed: {e}")
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import traceback
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traceback.print_exc()
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return 1
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return 0
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if __name__ == "__main__":
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sys.exit(main())
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@@ -0,0 +1,30 @@
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"""
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Test suite locking out ZeroDivisionError in QLearningAgent.train
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when computing victory_rate on an empty episode_victories list.
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"""
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from rl_agent import QLearningAgent
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def test_q_learning_agent_train_empty_victories_snapshot():
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"""
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Ensure checkpoint victory_rate calculation does not raise ZeroDivisionError when recent is empty.
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"""
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agent = QLearningAgent.__new__(QLearningAgent)
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agent.episode_victories = []
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agent.learning_curve = []
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agent.q_table = {}
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agent.epsilon = 0.1
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# Simulate snapshot logic when checkpoint_interval matches
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recent = agent.episode_victories[-1000:]
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victory_rate = sum(recent) / len(recent) if recent else 0.0
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agent.learning_curve.append({
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"episode": 1,
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"victory_rate": victory_rate,
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"q_table_size": len(agent.q_table),
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"epsilon": agent.epsilon,
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})
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assert agent.learning_curve[0]["victory_rate"] == 0.0
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@@ -0,0 +1,16 @@
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"""Regression: progress prints must not ZeroDivisionError when episodes < 10."""
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def test_progress_every_never_zero():
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for num_episodes in (1, 5, 9, 10, 100):
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progress_every = max(1, num_episodes // 10)
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assert progress_every >= 1
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# modulo must be defined
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for episode in range(num_episodes):
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_ = (episode + 1) % progress_every
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def test_source_uses_max_guard():
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from pathlib import Path
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src = (Path(__file__).parent / "manual" / "rl_learning_check.py").read_text()
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assert "progress_every = max(1, num_episodes // 10)" in src
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@@ -0,0 +1,43 @@
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#!/usr/bin/env python3
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"""Regression tests for zero-episode division guards.
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Bug: train()/evaluate() divided victory counts by episode counts, so
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num_episodes=0 (accepted by experiment.py's argparse) crashed with
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ZeroDivisionError. Fixed by guarding the divisions and rejecting
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episode counts < 1 in experiment.py's front door.
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"""
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import sys
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import experiment
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from llm_agent import LLMAgent
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from rl_agent import QLearningAgent
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def test_rl_train_zero_episodes_no_zero_division():
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result = QLearningAgent().train(num_episodes=0, verbose=False)
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assert result["total_episodes"] == 0
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assert result["victory_rate"] == 0.0
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def test_rl_evaluate_zero_episodes_no_zero_division():
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result = QLearningAgent().evaluate(num_episodes=0)
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assert result["num_episodes"] == 0
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assert result["victory_rate"] == 0.0
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def test_llm_evaluate_zero_episodes_no_zero_division():
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# Dummy key: constructing the client makes no network calls, and
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# evaluate(num_episodes=0) never reaches the API.
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agent = LLMAgent(api_key="dummy-key")
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result = agent.evaluate(num_episodes=0)
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assert result["victory_rate"] == 0.0
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assert result["avg_reward"] == 0.0
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assert result["avg_length"] == 0.0
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def test_experiment_rejects_zero_episodes(monkeypatch, capsys):
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monkeypatch.setattr(sys, "argv", ["experiment.py", "--mode", "qlearning",
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"--rl-episodes", "0"])
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experiment.main() # must print an error and return before running
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assert "must all be >= 1" in capsys.readouterr().out
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