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"""
Blender Python APIbpy)剪辑执行层 —— 实验 5-6 的核心。
书中方案强调"代码生成"Proposer Agent 不去点 GUI,而是**生成一段调用
Blender Python API 的脚本**,每个编辑操作(导入 / 裁剪 / 字幕 / 变速 / 渲染)
对应一个清晰的函数调用,再用 `blender --background --python edit.py` 无头执行。
本模块两个出口:
generate_bpy_script(source, plan, out_video) -> str
纯字符串生成,**不依赖 bpy**,任何机器都能产出这段脚本(体现代码生成能力,
可人工核对,或拷到装了 Blender 的机器上执行)。
render_with_blender(source, plan, out_video, script_path) -> str
若本机 `blender` 可执行,写出脚本并无头渲染产出成片;否则抛错由调用方回退。
裁剪基于 Blender 视频序列编辑器(VSE):new_movie / new_sound 导入素材,
frame_offset_start + frame_final_duration 完成裁剪,TEXT / SPEED 特效条叠加,
FFMPEG(H.264+AAC) 容器渲染。API 面向 Blender 3.x / 4.x。
"""
import os
import shutil
import subprocess
def blender_available() -> bool:
"""本机是否有 blender 可执行文件(决定 backend=auto 时走 Blender 还是 ffmpeg)。"""
return shutil.which("blender") is not None
# 生成的 bpy 脚本模板。占位符全部通过 repr() 注入,保证是合法的 Python 字面量。
_BPY_TEMPLATE = '''"""
本文件由 blender_editor.generate_bpy_script() 自动生成(实验 5-6)。
执行:blender --background --python edit.py
它把一条剪辑计划翻译成 Blender 视频序列编辑器(VSE)的 API 调用序列。
"""
import os
import bpy
SRC = {src}
OUT = {out}
FPS = {fps}
START = {start} # 目标片段起点(秒)
END = {end} # 目标片段终点(秒)
SUBTITLE = {subtitle} # None 或字幕文本
SLOWMO = {slowmo} # None 或放慢倍率(factor>1 表示放慢 factor 倍)
scene = bpy.context.scene
scene.render.fps = FPS
scene.render.fps_base = 1.0
# 清掉可能存在的旧序列,保证幂等
if scene.sequence_editor:
bpy.ops.sequencer.select_all(action='SELECT')
bpy.ops.sequencer.delete()
se = scene.sequence_editor_create()
start_frame = int(round(START * FPS))
dur_frames = max(1, int(round((END - START) * FPS)))
# 1) 导入影片 + 音轨(new_sound 在无音轨素材上会抛 RuntimeError,忽略即可)
# frame_offset_start trims the strip's visible left edge as well as advancing
# into the source. Start the raw strip earlier by the same amount so the
# trimmed clip's final visible start remains at output frame 1.
movie = se.sequences.new_movie(
name="clip", filepath=SRC, channel=1, frame_start=1 - start_frame
)
try:
sound = se.sequences.new_sound(
name="audio", filepath=SRC, channel=2, frame_start=1 - start_frame
)
except RuntimeError:
sound = None
# 2) 裁剪 [START, END]:偏移掉片头,再固定成片时长
for strip in (movie, sound):
if strip is None:
continue
strip.frame_offset_start = start_frame
strip.frame_final_duration = dur_frames
top_channel = 3
# 3) 慢动作:SPEED 特效条(MULTIPLY 模式,speed_factor = 1/倍率)
if SLOWMO:
speed = se.sequences.new_effect(
name="slowmo", type='SPEED', channel=top_channel,
frame_start=1, frame_end=1 + dur_frames, seq1=movie,
)
speed.use_default_fade = False
speed.speed_control = 'MULTIPLY'
speed.speed_factor = 1.0 / SLOWMO
top_channel += 1
# 放慢后成片总帧数按倍率拉长
render_dur = int(round(dur_frames * SLOWMO))
movie.frame_final_duration = render_dur
else:
render_dur = dur_frames
# 4) 字幕:TEXT 特效条,底部居中带半透明底框
if SUBTITLE:
txt = se.sequences.new_effect(
name="subtitle", type='TEXT', channel=top_channel,
frame_start=1, frame_end=1 + render_dur,
)
txt.text = SUBTITLE
txt.font_size = 100
txt.location = (0.5, 0.12)
txt.align_x = 'CENTER'
txt.align_y = 'BOTTOM'
txt.use_box = True
txt.box_color = (0.0, 0.0, 0.0, 0.6)
# 5) 渲染范围 + 输出为 mp4(H.264+AAC)
scene.frame_start = 1
scene.frame_end = render_dur
r = scene.render
r.image_settings.file_format = 'FFMPEG'
r.ffmpeg.format = 'MPEG4'
r.ffmpeg.codec = 'H264'
r.ffmpeg.audio_codec = 'AAC'
r.filepath = OUT
os.makedirs(os.path.dirname(OUT) or ".", exist_ok=True)
bpy.ops.render.render(animation=True)
print("BLENDER_RENDER_DONE", OUT)
'''
def _plan_fields(plan: dict):
"""从剪辑计划里抽出 bpy 脚本需要的字段。"""
start, end = float(plan["start"]), float(plan["end"])
if end <= start:
raise ValueError(f"剪辑区间非法:start={start} >= end={end}")
effects = plan.get("effects", []) or []
subtitle = None
slowmo = None
for eff in effects:
etype = eff.get("type")
if etype == "subtitle":
subtitle = eff.get("text", "")
elif etype == "slowmo":
# Skip null factor like non-positive.
raw = eff.get("factor", 2.0)
if raw is None:
continue
factor = float(raw)
if factor <= 0:
continue
slowmo = factor
return start, end, subtitle, slowmo
def generate_bpy_script(source: str, plan: dict, out_video: str, fps: int = 30) -> str:
"""把剪辑计划渲染成一段可执行的 Blender Python(bpy) 脚本文本(不依赖 bpy)。"""
start, end, subtitle, slowmo = _plan_fields(plan)
return _BPY_TEMPLATE.format(
src=repr(os.path.abspath(source)),
out=repr(os.path.abspath(out_video)),
fps=int(fps),
start=repr(start),
end=repr(end),
subtitle=repr(subtitle),
slowmo=repr(slowmo),
)
def write_bpy_script(source: str, plan: dict, out_video: str,
script_path: str, fps: int = 30) -> str:
"""生成 bpy 脚本并落盘(无论用哪个后端都会产出,作为代码生成产物)。"""
script = generate_bpy_script(source, plan, out_video, fps=fps)
os.makedirs(os.path.dirname(script_path) or ".", exist_ok=True)
with open(script_path, "w") as f:
f.write(script)
return script_path
def render_with_blender(source: str, plan: dict, out_video: str,
script_path: str, fps: int = 30) -> str:
"""写出 bpy 脚本并用 `blender --background --python` 无头执行,产出成片。"""
if not blender_available():
raise RuntimeError(
"指定用 Blender 后端,但未找到 blender 可执行文件。\n"
" 安装后确保 `blender --version` 可用:https://www.blender.org/download/\n"
" 或改用 --backend ffmpeg。"
)
write_bpy_script(source, plan, out_video, script_path, fps=fps)
os.makedirs(os.path.dirname(out_video) or ".", exist_ok=True)
proc = subprocess.run(
["blender", "--background", "--python", script_path],
capture_output=True, text=True,
)
if proc.returncode != 0 or not os.path.exists(out_video):
tail = "\n".join(proc.stderr.strip().splitlines()[-12:])
raise RuntimeError(
f"Blender 渲染失败(exit={proc.returncode}):\n{tail}\n"
f" 可人工检查生成的脚本:{script_path}"
)
return out_video
if __name__ == "__main__":
# 零依赖自检:打印一段"含裁剪 + 字幕"的示例 bpy 脚本(可 py_compile 校验其语法)。
demo_plan = {
"start": 16.0,
"end": 28.0,
"effects": [{"type": "subtitle", "text": "SURFING"}],
}
print("# blender available:", blender_available())
print("# ---- generated edit.py ----")
print(generate_bpy_script("output/source.mp4", demo_plan, "output/final.mp4"))