Build latest book artifacts / build (push) Canceled after 0s
dependency resolution / resolve (3.11) (push) Canceled after 0s
dependency resolution / resolve (3.13) (push) Canceled after 0s
deploy-pages / build (push) Canceled after 0s
deploy-pages / deploy (push) Canceled after 0s
i18n consistency check / check (push) Canceled after 0s
provider adoption tests / test (chapter2/context-compression) (push) Canceled after 0s
provider adoption tests / test (chapter2/prompt-injection) (push) Canceled after 0s
provider adoption tests / test (chapter2/system-hint) (push) Canceled after 0s
provider adoption tests / test (chapter3/log-sanitization) (push) Canceled after 0s
web-search-agent tests / test (push) Canceled after 0s
web-search-agent tests / agentbook (push) Canceled after 0s
21 lines
869 B
Python
21 lines
869 B
Python
import pytest
|
|
from werewolf.game import Judge
|
|
from werewolf.agent import PlayerAgent
|
|
from werewolf.roles import Role, Faction
|
|
|
|
def test_simultaneous_deaths_returns_undecided_faction():
|
|
"""Contract proved: Judge._check_winner returns Faction.UNDECIDED when all wolves and good players die simultaneously.
|
|
Bug locked out: returning Faction.GOOD when zero good players survive alongside zero wolves."""
|
|
# Setup players: 1 Werewolf and 1 Witch (Good)
|
|
p_wolf = PlayerAgent("P1", Role.WEREWOLF, offline=True)
|
|
p_witch = PlayerAgent("P2", Role.WITCH, offline=True)
|
|
judge = Judge([p_wolf, p_witch])
|
|
|
|
# Both players die in night phase
|
|
p_wolf.alive = False
|
|
p_witch.alive = False
|
|
|
|
# Check winner must report UNDECIDED, not GOOD when zero good players survive
|
|
winner = judge._check_winner()
|
|
assert winner == Faction.UNDECIDED
|